Security Officer
SERVICE | |
![]() ![]() Bartender |
Access: Bar, Theatre, ORM, Weapon Permit Ekstra Access: Hydroponics, Kitchen, Morgue Zorluk: Easy Müfettişler: Head of Personnel Görevler: Serve booze to everyone! Mix drinks Rehberler: Guide to drinks, Drink recipes Alıntı: Put. The monkey. Down. |
Güvenliğe hoşgeldin. Büyük ihtimalle bu mesleğe atanmanın tek sebebi Asistan rolünden başka bir seçeneğinin olmamasıydı. Bir ceset olarak kalmaktan korktuğundan veya yeniden atanma şansından şüphe ettiğinden; azı, kırmızıyı ve sevilmeyeni seçtin.
Önemli: Space Station 13'e yeniyseniz Güvenlik oynamayınız! Meslek kilidiniz açılır açılmaz girerseniz özellikle yüksek sayıda mürettebat olduğu roundlarda bir yük olursunuz ve herkes kötü vakit geçirir. Herkes.
Asgari beceriler: ALLAH AŞKINA Shitcurity olma!
Barışın Koruyucusu

Adalet ideallerinizle şirketinizin seçtiği psikopatlar, ruh hastaları ve ucubeler ile masum mürettebat arasındaki tek koruyucu sizsiniz. Ancak, diğer herkesin deli olması, onları yataklara bağlamak için onları bayıltana kadar dövüp vahşice öldürmenize izin verildiği anlamına gelmez. Profesyonellerin idealleri vardır.
Bu rolü idare etmek, zorlu olayların amansız baskılarına ve taleplerine dayanmak için muazzam bir zihinsel metanet gerektirir. Eylemleriniz ne olursa olsun, Mürettebat, Komuta Kadrosu veya bazen hatta meslektaşlarınız olsun, her zaman memnun olmayan birilerinin olacağını kabul etmek çok önemlidir!
Bu zorlu ortamda, Güvenlik Görevlisi arkadaşlarınız müttefikiniz olur. Kendilerine yöneltilen düşmanlığı anlarlar ve sizin taşıdığınız yükleri paylaşırlar. Onlarla dayanışma içinde olmak, rütbeleriniz arasında daha fazla düşmanlıktan kaçınmak hayati önem taşır. Görevli arkadaşlarınıza sadakat en önemli şeydir; yoldaşlarınıza asla ihanet etmeyin!
İşini Yapman için Gerekenler
Bir memur olmanın tüm inceliklerini öğrenmek için Güvenlik Rehberi'ni görüntülemek için buraya bakın. Bir memur olmada yetenekli olmak istiyorsanız bunu düzenli olarak okuyun.
İlk olarak:
- Harita bilgisine sahip ol.
- Gereken ekipmanları kuşandığından emin ol.
- Gerektiğinde ve acil durum çağrılarında ne yapman gerektiğini öğren.
- Gözünü dört açıp devriye at.
- Herhangi bir delili Dedektif'in taraması için ona ulaştır.
- Suçüstü yakalanan suçluları tutukla!
- Sakın shitcurity olup gücünü kötüye kullanma, yaptığın halde adın Hüsnü Sarı'ya çıkar ve kimse için eğlenceli olmaz.
Sana pasta fırlatan Clown'un kafasını ez. Düşmanlarının önünde sürüklendiğine emin ol.
Yerini Bileceksin
Bu sayfa seni öfkenden ve istasyon israfı olmaktan korumak için hazırlandı. Hemen not alıp unutmaman gereken bazı şeyler:
- Bu istasyon demokrasiyle yönetilmez. Siz, emirlerini Head of Security'den alan Warden'dan, o da emirlerini Kaptan'dan, o da emirlerini CentCom'dan alıyor. Bu askeri bir Emir Komuta Zinciridir.
- Tıpkı sizinki gibi diğer Komuta üyeleri de kendi departmanlarında otoriteye sahiplerdir. İstenmeyen izinsiz girenleri dışarı atma ve istenmeyen personeli departmanlarından uzaklaştırma
(demote)konusunda Komuta üyelerine yardımcı olmanız beklenir. - Sen
imha timi değilpolissin. Şirketler, kendilerinin uyması gereken bir dizi yasa üzerinde anlaştılar. Bu yasaların bir örneği Space Law'dır. Hiyerarşiye uyun ve herkese şüpheyle bakın. - Asıl ve en önemli işin mürettebatı güvende tutmaktır. Kaçınılmaz olarak bu işte az çok başarısız olacaksın. Tıpkı çiftleşmeye çalışan bir somon gibi akıntıya ve seni yemek isteyen ayılara karşı yüzeceksin.
- İstasyonda kıyamet kopmuş olsa bile, istasyonda barışı sağlamaya çalış böylece o an orada olabilecek en iyi güvenlik görevlisi olacaksın.
- Space Law yargılar önerir. Birebir uymak zorunda değilsin, ama uyarsan Kızmış Tanrılara karşı kendini savunmak için bir bahanen olmuş olur.
Departman Atamaları
Her memura oyuna katıldıklarında bir görev verilir. Çoğu bir departmanı korumakla görevlidir. Eğer üst üste aynı departmanlar geldiyse HoP kolaylıkla departmanları dağıtabilir. Bölüm görevlilerine sınırlı erişimin yanı sıra küçük bir ofis veriliyor ve bölümün radyo kanalını kullanabiliyorlar. Kimin hangi departmanda çalıştığını öğrenmek için pazu bantlarına bakabilirsin. Her ne kadar ofisten çıkmak yasak olmasa da departmanlarını korumaları gerekir. Bazı departmanlar suçluların odak noktası olduğundan genellikle departmanda kalıp orayı gözetmek iyi bir fikirdir. Boş zamanlarınızda departman mürettebatıyla arkadaşlıklar kurmaya çalışın. Tabiki de büyük bir tehdit olduğunda departmanda sabit kalmanız bazen ölümünüzü getirebilir.
Departman içlerinde departman şefinin dedikleri geçerlidir. Departman şefleri istemedikleri güvenlik görevlilerini departmanlarından çıkarabilirler.
Medbay
Department Head: Chief Medical Officer
Additional Access: Medical
Radio Key: .m
Research
Department Head: Research Director
Additional Access: Science
Radio Key: .n
Engineering
Department Head: Chief Engineer
Additional Access: Construction Area, Engineering
Radio Key: .e
Supply
Department Head: Quartermaster
Additional Access: Cargo Office, Mining
Radio Key: .u
Security Offices

The first step after you arrive is to find an unused security locker in the brig's equipment room. If it has all been claimed, ask the Warden for additional resources.
Security Equipment
You will be given various kinds of equipment, mostly for non-lethal arrests.
Remember the hotkeys! Shift+E - Quickdraw from Belt, Shift+Q - Quickdraw from Suit Storage. This can save your LIFE.
See here what items you're about to use and how to use them.
See here how to equip yourself so you'll be ready for everything the station may throw at you.
Remember to Recharge!
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a roboticist. Then take your baton or disabler, pop them in the charger station in your security office or the Head of Personnel's desk, and wait for the light to change from green to yellow. Having a charged stun baton is sometimes the difference between life and death.
Officer Beepsky: Redshirt's Best Friend
All stations start with one Securiton, some with three: Officer Beepsky who patrols the halls, Sergeant-at-Armsky who guards the armory (weapon and ID check on, arrest level DETAIN), as well as Officer Pingsky who guards the AI satellite and reports arrests on the AI Private radio channel.
More can be built, as well as ED-209s who carry disablers.
You can read more about the operation and threat/arrest levels here: Securitron
Dosya:Donut.png Donuts
Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your Hacking skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the Chef to make you more. There are four types of donuts.
Plain Donut: Heals you, gives some nutrition.
Dosya:Sprinkles.gif Frosted Donut: Like the plain donut, but heals more health.
Jelly Donut: Holy Jesus! What is that? What the fuck is that? WHAT IS THAT, PRIVATE PYLE? Only obtainable through the Chef. Heals more than the Frosted Donut, gives more nutrition.
Chaos Donut: Only obtainable through the Chef. Kills you, due to a great deal of entropy caused by eating it.
When Things Go Tits-Up
You are most essential when chaos has broken out. When Joe Schmoe has decided to take the law into his own hands, it's usually with murderous and arbitrary intent. This cannot be allowed. If you are doing your job, it should never come to pass. While most often you will be dealing with your average Traitor, sometimes you might have a more serious matter on your hands. Watch out for these.
Revolution: Red Uniforms Does Not Mean Communism
Sometimes syndicate forces will encourage the station crew to rebel against the Heads of Staff. This will not be a simple protest. It will be a riot culminating in multiple murders and a mutiny. Needless to say, you will be a target if you move to prevent this -- and you must move to prevent this.
When there has been proof established that a person has been brainwashed, detain them as normal and ask the Heads what you should do. Usually, they'll want you to attempt to deprogram them. Request a Mindshield Implant from the Warden or Head of Security and they should visibly change their attitude when remembering their true allegiance. Barring that, apply your deactivated stun baton repeatedly to their forehead in a forceful manner. If death should occur without change, you can revive them and try again or simply wait to get more mindshields.
Nuclear Operatives: Invaders, Possibly From Space
There may be days when syndicate forces invade the station directly with the intent to use a nuclear device to destroy it entirely. Anyone who isn't crew is to be violently and sufficiently repelled. Eliminate them with extreme prejudice. Communication is most important right now. Ensure that the captain, or whoever bears the disk, is guarded at all times. If things go completely out of control, do what you must to get the shuttle called and the disk onto it. Trust no one if you can't see their face. It is not unreasonable to ask them to remove any masks and stun them to remove it yourself if they refuse.
Wizard: Of Bed-knobs And Broomsticks
When the Wizard Federation has sent a representative, it is not in peace. You are facing no mere mortal. A wizard is a highly trained killing machine of unknown potential. Their wide variety of spells and magical artifacts means they can be prepared for almost any situation, and attack you from any angle as well. Your stun baton will be nearly useless. Find a gun. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his brain has exited his skull. The only good wizard is a dead wizard.
Cult: Eldritch Criminal Scum
Cultists of Nar-Sie, unless apprehended, can quickly overcome even the most prepared and robust Security crew. The Chaplain will be your best friend. Find him (assuming the cultists haven't gotten to him already), protect him, and work with him to produce holy water, which deconverts cultists after a short period of time. Otherwise, the standard procedure about searches and mindshield implants applies. Don't sit around for too long, however. The Cult's power grows exponentially with each new member.
Tips
- Hold handcuffs and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!
- The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. The ablative armor is the same, except for lasers. The bulletproof armor is the same as the other two, but protects against bullets.
- If you're wearing a secHUD and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool you can even add why they're wanted by clicking the add crime link.
- If you're out of secHUD sunglasses, you can craft them with a secHUD and a regular pair of sunglasses.
- You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again.
- Mindshield implants prevent someone from being converted to a revolutionary and deconvert existing revolutionaries. They also prevent someone from being brought into a cult but do not decult those tainted by the Dark Lord's power.
- As a Security Officer, when you see someone set to arrest, kindly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stun them if they refuse.
- You can retrieve the MMI from a beaten-to-death cyborg by welderbombing it, if you want it to fess up to who the potato is that subverted him and you don't have access to the robotics console.
- Armor is a lifesaver, even the base officer armor.
- Examining shell casing tells you what kind of ammo it is. .38? Detective. .357? Traitor. .45? Nuke ops. ADDED: .357 and 12mm could also point to a wizard round. .38 for that matter, too.
- Once you have a combat mech, the only two things that can stop you is high level antags (wiz / nuke ops / ninja), toxins, and Ion Rifles (R&D can make them and there is one in the Armory). Deal with all of these, and you’re a god among men. And yes, a hulk is shit against a Gygax spamming ac 2 SMG fire as well as punching him at close range. And no, xenos are shit against a Gygax due to the KO punch then ac 2 SMG fire.
- Riot shields have a good chance block melee attacks, even hugs.
- In addition, Riot Shields completely protect against Xenomorph jump attacks and can block their disarms. If you are fighting xenos ask the Warden for a Riot Shield.
- EMP'ed stun batons only lose 10% charge, can be a life saver (not that you get EMP'ed often).
- While using the security cameras console you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can finally get a picture of a suspect for your wanted papers.
- Mesons can detect bombs.
- Unrobust? No dignity? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you and set them to arrest and Beepsky will ensure you never get robusted again.
- Security Camera consoles can track borgs.
- You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
- PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
- Disablers are nice to have as a sidearm, or if you want to pass out guns.
- Remember the 21 Foot Rule (roughly 6.4 tiles in game assuming 1 tile = 1 meter). Real life cops follow this rule as a knife wielding perp can cover 21 feet in about 1.5 seconds, enough time for you to un-holster your gun, fire off a round or two, and move out of the perp's way.
- Learn how to breach and clear,when your about to enter a room, and you don't know what's going on in there, open the airlock, prime a flashbang, then toss it in. Best to cook the flashbang for a second in order to maximize its potential.
- Combat gloves does not mean Syndicate agent, nor do Syndicate tools. Space explorers can easily get these tools with the right know-how - don't assume treason for having the gloves. However, if more than 4 people are caught wearing different pairs of gloves then there has been Syndicate involvement.
- The greatest weapon you have as a security officer is your own wits and common sense, don't let the power of being an officer go to your head. Act smart, be pragmatic when you need to, know when to relax and when to be on guard, and always be ready to call for backup.